Open Physics Model
Possibilities are bounded only by the limits of your imagination - or by the limits of your khowledge
Advanced Telemetry System
Freedom of modding and vehicle physics
100% pixel lighting
Dedicated servers and online multiplayer
  Full customization:
  Masses and moments of inertias
  Aerodynamics model
  Engine and torque curve
  Steering and braking systems
  Suspension
  Tire model
Re-download game if you need it
SDK to get in-game physics data and external control
Night races
Dynamic time of day
Realtime shadows
Advanced material system
Full Customization of FFB.
Load and Lateral Gains,
Tractive forces and Aligning Moment Gains.

X Motor Racing

X Motor Racing is an online racing simulator with high precision physics simulation, online multiplayer, open architecture and modding ability. The game offers an unique experience which hasn't similar experiences. Customizable racing simulation. All is customizable because it's possible to modify all the cars specifications, including sprung/unsprung mass, moment of inertia, aerodynamics model, steering and brakes systems, engine specs, suspension parameters, differential and tire models (grips, temperatures, inflation pressure etc). This can be useful for many things. It can be useful for adapting a car to the real model car and to make it to behave as the real one, modifying the tyres physics to behave as slicks, to make the grip different depending on the temperatures, etc.
Unleash your creativity in a physics-based sandbox game that brings scientific principles to life in Cubvox
XMR includes SDK allowing exporting all in-game physics data to build a motion platform, telemetry system, research and development, or external control of the cars.

MINIMUM SPEC

OS - Windows XP, Vista, 7, 8
CPU - 3.0GHz Dual-Core
GRAPHICS - DX10 compatible graphics card, nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 4Gb RAM
GAME CONTROLLER - Steering wheel or gamepad
 

  • Mods

    This manual describes all in-game setting, options, configuration and plug-in of external devices.

    Getting Started
  • Vehicle Physics

    This manual describes vehicle dynamics and process of its creation and tweaking.

    Getting Started
  • Statistics

    Online statistics of all XMR Pilots.

    Watch it now
  • Vehicle Creation

    This guide describes car creation. Graphics and sounds of the cars.

    Getting Started
  • Track Creation

    Process of track creation. Step by step - XMR Ed and exporting to the game.

    Getting Started
  • SDK

    This manual explains how the SDK works in XMR.

    Getting Started