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Q. What is X-Motor Racing?
A. The freedom of your imagination in vehicle physics and modding.
Our goal is not doing aggressive advertisement but invent and improve XMR.
Q. Minimal System Requirements?
A.Windows 2000, XP, Vista, 7
DirectX 9c or higher
1700 MHz CPU
512 Mb RAM
128 Mb DX9 Video Card, Radeon 9800 or higher
2600 Mb HDD Free Space
Q. Can I make my own cars/tracks for XMR?
A.Yes, you can make your own cars/tracks for the full version.
Download XMR Editor and make your own cars and tracks.
Q. Does it support any modding?
A.
Yes, you are able to create/edit tracks and cars.
You can create and add any type of car, like racing car, grand tourer, sports car, roadster, supercar, Formula 1, Nascar, SUV, family car etc.
There are some video tutorials here.
Q. What are the cars?
A. Find them here.
Q. Are there any reals tracks?
A. Yes, find them here.
Q. Is the game ever going to be sold as a disc rather than a digital download?
A. We are not going to distribute the game on CD/DVD with a game publisher.
You could use Get it on CD! at the RegNow Order Page.
You will get X-Motor Racing on the disk via mail.
Q. Does the game have a LAN option?
A. Yes, up to 32 players with Dedicated server.
Q. How many people can connect in multiplayer?
A. Any number, up to 32 players.
Q. I am thinking of buying this game, but I really need to see how good the physics are and how well the force feedback reacts with my Logitech G25.
This is hard since the demo doesn't want to work with my G25.
A. XMR works fine with G25.
Check your settings in GameMenu->Options->Controls->FF/Zones.
Q. Does this take the G25 racing wheel with clutch and gearbox?
A. Yes, the game supports any DXInput compatible steering wheel with clutch.
Q. Can I use the Xbox 360 controller?
A. Yes, you can use it.
Q. How many activations are available?
A. Unlimited.
Q. It is only in english?
A.
There are six languages supported: English, German, Spanish, Italian, French, Russian.
It's very easy to make your own localization. Just copy and translate *.lng, hints*.txt and tPackUI*.trc files.
Q. Can you elaborate on offline gameplay? How many AI drivers max? What is the duration of the races (either time-based or lap-based)? What kind (and how many) of garage tweaks and can we apply to cars?
A.
AI is disabled temporarily because of the cardinal changes of physics.
Previous implementation of AI based on out-of-date physics.
New version of the better AI will be soon.
Multiplayer (online), single player, multiplayer (local) are available.
You can tweak in garage transmission, ABS, traction control, stability control, clutch, color, steering system, suspension, toe and camber angles, brake system, tire pressure, change tires or whole setups.
Q. Is it possible to extract the accelerations, the velocities and the rotation velocities in 3 axis, so to "drive" a motion platform?
A.
Yes, it's possible. Full version includes SDK that contains an example to get all in-game data like torque, power, speed, acceleration, rpm, temperature, suspension data, pitch, roll, yaw, slip ratio, slip angles etc.
You can do your own telemetry system or code for motion platform.
Q. HDR on nVidia videocards looks like low resolution sometimes.
A.
If you are using HDR rendering on nVidia videocards and screen looks like low resolution, try to set another resolution to fix this problem.
Q. You mentioned that the simulator "supports any DXInput compatible steering wheel with clutch", and you left out steering wheel WITH PEDALS only. Can we assume that both kinds of steering wheels have full support?
A.
XMR supports both kinds of steering wheels (up to 4 devices) as you want at any configurations (together, only steering, only pedals, only clutch etc).
Q. Can I use it as Driving Simulator?
A.
Yes, you can use it as Driving Simulator. XMR includes SDK that can extract all internal physics data.
Q. Will you implement efi tunning so that we can set up the car for each track?
A.
Yes, we will implement this feature in the future release.
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