Wheel setting.

How to create cars and tracks, instructions, tips, etc

Re: Wheel setting.

Postby Johnny walker » Sat Dec 28, 2013 5:42 pm

Eugene,

sent.

JW.
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Re: Wheel setting.

Postby Eugene Cojocar » Sat Dec 28, 2013 6:18 pm

Thanks for the files.

I found some wrong FFB options.
Almost all the values are equal to 0.
Try to increase them up to 1 and try again as in the second picture.

Image

It must be like this:

Image
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Re: Wheel setting.

Postby Johnny walker » Sat Dec 28, 2013 6:46 pm

Eugene,

with the setting you provided still pulls to left. the feeling on the wheel it's always pulling that direction base on inverse checked of unchecked.

JW.
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Re: Wheel setting.

Postby Eugene Cojocar » Sat Dec 28, 2013 7:12 pm

The picture is too low res. But the form of the Kickback diagram is right. I can see that it has positive and negative values (left and right turns).
Try to zero the "FFB friction" and play with the "FFB Strength" (0.2 for example or 0.1) for the steering wheel. If it won't help the matter in the drivers or FFB device settings, I guess. Because the diagram of the Kickback diagram is right.
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Re: Wheel setting.

Postby Johnny walker » Sat Dec 28, 2013 8:21 pm

Eugene,

thank you for your time.

JW.
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Re: Wheel setting.

Postby Johnny walker » Tue Dec 31, 2013 3:43 pm

Eugene,

Thank you, Thank You, Thank you for your professionalism and thorough work on the game. I wish all the developers would take the time to do this.

Amazing feel on the road with the FFB. Fantastic!

cheers,

JW.
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Re: Wheel setting.

Postby Towers » Thu Jan 09, 2014 7:35 pm

Don'y know if this is actually an issue or it is intentional, when you set the "visual steering angle" to a value (let's say 900° for instance) it sets up 900° to the right and 900° to the left with a total of 1800° of visual rotation angle... considering the TS500 goes up over 1000° it should sounds logic... I repeat I could be wrong here :mrgreen:
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Re: Wheel setting.

Postby Eugene Cojocar » Fri Jan 10, 2014 5:48 am

Towers wrote:Don'y know if this is actually an issue or it is intentional, when you set the "visual steering angle" to a value (let's say 900° for instance) it sets up 900° to the right and 900° to the left with a total of 1800° of visual rotation angle... considering the TS500 goes up over 1000° it should sounds logic... I repeat I could be wrong here :mrgreen:


The "visual steering angle" means max rotation to the left or right. So, the full rotation = "visual steering angle" * 2.
For the TS500 it should be setup at 1080/2 = 540.
For any 900 degrees of rotation wheel = 900/2 = 450.
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Re: Wheel setting.

Postby Towers » Fri Jan 10, 2014 9:02 am

Ah ok I was wrong :lol: sorry
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Re: Wheel setting.

Postby Johnny walker » Sat Feb 01, 2014 2:12 am

Eugene,

How do i get more road feel (bumps,uneven surface) etc?

Can you recommend any more setting?

With M1 and M2 what setting are affected?

JW.
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