Vehicle dynamics

Vehicle physics, suspension, tires etc

Re: Vehicle dynamics

Postby Chronus » Thu Jun 12, 2014 8:40 pm

Those are good news. I can only be grateful when you add the new features.

Thank you.
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Re: Vehicle dynamics

Postby Chronus » Tue Oct 14, 2014 12:31 pm

Eugene Cojocar wrote:Let me think about this feature. If I'm able to add it quickly I will do that.
At least I understand you very well now.
As an alternative I can add a solver of mass distribution to get your moments of inertia.
I will consider this feature in the code and its implementation when I work on the aerodynamics model .



Hello, Eugene.

I hope everything's fine with you and XMR development.

May I ask about the features I inquired a few months ago (Aeros: different CoP's, including the diffuser's; Moment of Inertia as quoted above)?

Kind regards
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Re: Vehicle dynamics

Postby Eugene Cojocar » Tue Oct 14, 2014 1:35 pm

Chronus wrote:Hello, Eugene.

I hope everything's fine with you and XMR development.

May I ask about the features I inquired a few months ago (Aeros: different CoP's, including the diffuser's; Moment of Inertia as quoted above)?

Kind regards


Hello Chronus,

Yes, everything is fine now. I took a pause in XMR development past summer to launch another project.
Now I'm working on XMR again and your features and others are on the list.
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