Post your Car-Wish here

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Re: Post your Car-Wish here

Postby Eugene Cojocar » Sat Feb 09, 2013 6:02 pm

I'd use low poly cockpit for the exterior model (car.car) and remove all invisible objects for the cockpit model (cockpit.car). That can save memory and improve performance.

For example,
Doxster's cockpit model:

Image

Doxster's exterior model:

Image
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Re: Post your Car-Wish here

Postby Roli » Sat Feb 09, 2013 6:10 pm

yeah i know it of the tutorial car. but would it save some polys when the windows are just back and no interior on the car.car and the interior (cockpit.car) (just inside the car) is fully detailed as always?
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Re: Post your Car-Wish here

Postby Eugene Cojocar » Sat Feb 09, 2013 6:35 pm

Of course, it saves polys in this case.
The smaller the size of the car.car/cockpit.car the less memory it uses.
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Re: Post your Car-Wish here

Postby Roli » Sat Feb 09, 2013 6:39 pm

sounds great, i will try to do that.

just another question, whyy the xmr engine handles polygons (mostly quads, but also sometimes on triangles) a bit strange, or smoothingroups in general? best example is the doxster, in 3ds max the mesh looks smooth and clean, but exported in the editor or game it have some bumps in the mesh? why does this happen? i noticed that on other meshes too
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Re: Post your Car-Wish here

Postby Eugene Cojocar » Sat Feb 09, 2013 7:00 pm

I think the matter in the normals and maybe in the per-vertex lighting model.
Try to play with the Edit Normals modifier in the 3ds max and compare the result.
XMR uses normals generated by the editor. The per-vertex lighting model is not ideal but very fast.
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Re: Post your Car-Wish here

Postby ninapersson » Sat Feb 09, 2013 8:24 pm

http://s18.postimage.org/5asji4f15/Ads_z.png

I have this car's .max file and ı export this as .tdo but ı can not open this with xmr editor. Editor doesn't respond when ı open the tdo file.
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Re: Post your Car-Wish here

Postby Roli » Sat Feb 09, 2013 9:57 pm

the editor needs a bit of time to laod the whole tdo.

if it loads the tdo and its invisible, the textures cant be laoded (have to be tga) the 7series looks like a gta convert, gta cars uses multimaterial, wich wouldn work with the editor. in 3ds max every texture have to be in an own material slot.
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Re: Post your Car-Wish here

Postby ninapersson » Sun Feb 10, 2013 8:45 am

you are right. I waited and after ı can see only little a ball :) Where do ı found 3d car models which compitable with xmr editor?
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Re: Post your Car-Wish here

Postby Eugene Cojocar » Sun Feb 10, 2013 10:23 am

Make sure that the model contains all textures in .tga format at the same folder.
Or you can download the car somewhere for the checking.
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Re: Post your Car-Wish here

Postby ninapersson » Sun Feb 10, 2013 10:57 am

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