My W.I.P

General discussion, news and update announcements

Re: My W.I.P

Postby Eugene Cojocar » Sun Nov 04, 2012 8:37 am

I noticed one moment. Shadows must be separated for the exterior and cockpit models.
They are combined in the F430 .max file, but separated in the .tdo files - F430.tdo and f430_cockpit.tdo.
The exterior shadows should be as in this picture:
Image

The cockpit shadows should be as in this case:
Image
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: My W.I.P

Postby Roli » Sun Nov 04, 2012 9:36 am

thx eugene, i will fix the 1m after the todays car is released :)
User avatar
Roli
 
Posts: 300
Joined: Wed Oct 24, 2012 9:25 am
Location: Austria

Re: My W.I.P

Postby Roli » Sun Nov 04, 2012 7:29 pm

as promised i bring a mini john cooper works in game. car exterior, cockpit, damage model/physics are all done. now just engine and handling then feel free to drive some laps in your brand new mini.

but atm i just need some time for the settings so i have so screens for u :) hope u like it

Image

http://www.abload.de/img/mini1u1k2a.jpg

Image

http://www.abload.de/img/mini2zckfx.jpg

Image

http://www.abload.de/img/mini3eakk3.jpg
User avatar
Roli
 
Posts: 300
Joined: Wed Oct 24, 2012 9:25 am
Location: Austria

Re: My W.I.P

Postby Eugene Cojocar » Sun Nov 04, 2012 7:46 pm

Many thanks! I like it very much, especially red color.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: My W.I.P

Postby Eugene Cojocar » Wed Nov 07, 2012 2:42 pm

Just add "bonnet_view" marker somewhere on the windshield if you need it.
This marker defines bonnet camera position.

Image
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: My W.I.P

Postby Roli » Wed Nov 07, 2012 2:52 pm

thx. this is awesome. i use this camera view to drive.

by the way i got a question. i found out that the tutorial car (cockpit) has cubemap markers insinde (i guess they should form a box) but what does this cubemap do?
User avatar
Roli
 
Posts: 300
Joined: Wed Oct 24, 2012 9:25 am
Location: Austria

Re: My W.I.P

Postby Eugene Cojocar » Wed Nov 07, 2012 3:06 pm

The markers (cubemap_env_neg_x, cubemap_env_neg_y etc) define cameras position to generate environment cubemap that is used for the internal reflections (on the internal windshield, for example ).
The object must have "Don't recieve stencil shadows (Cockpit Only)" and "Cockpit CubeMap Env" flags on it to use internal reflections, as in the example. And correct material settings, of course.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: My W.I.P

Postby Roli » Wed Nov 07, 2012 3:08 pm

haha, i never adedd this markers to the cockpit. just ticked the cockpit reflection things in material menu. that also works :D
User avatar
Roli
 
Posts: 300
Joined: Wed Oct 24, 2012 9:25 am
Location: Austria

Re: My W.I.P

Postby Eugene Cojocar » Wed Nov 07, 2012 3:13 pm

It should work without those markers. If you need additional control you can add them.
But it's not convenient to work with these markers :)
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: My W.I.P

Postby Eugene Cojocar » Fri Nov 09, 2012 6:15 pm

When I was trying the Mini John Cooper Works on the Nords noticed the absence of the digital speedometer, tachometer, gear etc.
[Copy-paste]
Each of these elements must be as a separate object with the mapping as in the picture.
Image
http://img651.imageshack.us/img651/7042/gearsurface.jpg

Each object must have a standard name:
velocity_surface
rpm_surface
gear_surface
kilometerage_surface
temperature_surface
time_surface
bestlap_surface

If you need to add them to a steering wheel (F1 car, for example) the names must be:
velocity_surface_steering_wheel
rpm_surface_steering_wheel
gear_surface_steering_wheel
…just add “_steering_wheel” at the end.

Then you can define colors (Red, Green, Blue) to each element in the car.ini file
velocity_surface_bckg 0, 0, 0
velocity_surface_font 145, 210, 230
rpm_surface_bckg 0, 0, 0
rpm_surface_font 145, 210, 230.
…etc.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron