X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

General discussion, news and update announcements

Re: X-Motor Racing 1.44, 1.45, 1.46 & 1.47 Release

Postby Adrian » Thu May 01, 2014 1:20 pm

Well done, keep it up!
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Re: X-Motor Racing 1.44, 1.45, 1.46 & 1.47 Release

Postby xmotoracer » Thu May 01, 2014 3:34 pm

nice updates to the menu wireframe images....looks smart....

many thanks ...
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Re: X-Motor Racing 1.44, 1.45, 1.46 & 1.47 Release

Postby TOMITA » Fri May 02, 2014 6:19 am

Thanks for the update and your great work.
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Re: X-Motor Racing 1.44, 1.45, 1.46 & 1.47 Release

Postby sever 43 » Fri May 02, 2014 8:19 am

good news, thanks!!!
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Re: X-Motor Racing 1.44, 1.45, 1.46 & 1.47 Release

Postby Towers » Fri May 02, 2014 8:31 pm

Thank you very much!
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Re: X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

Postby Eugene Cojocar » Mon Dec 29, 2014 8:06 pm

XMR was updated up to version 1.48.
Changes:
* Improved FFB
* Added 'Remove Central Dead Zone' option
* Added time of day slider
* Changed Default Settings
* Graphics Engine Optimization
* Fixed TrackIR support for x64 version

Also I've changed a little HWID to solve some issues, so it will ask you to re-activate it again.

I will upload updated XMR Editor in January and continue development further.



Happy New Year to All!
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Re: X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

Postby Rain Herschel » Mon Dec 29, 2014 8:56 pm

Eugene Cojocar wrote:XMR was updated up to version 1.48.
Changes:
* Improved FFB
* Added 'Remove Central Dead Zone' option
* Added time of day slider
* Changed Default Settings
* Graphics Engine Optimization
* Fixed TrackIR support for x64 version

Also I've changed a little HWID to solve some issues, so it will ask you to re-activate it again.

I will upload updated XMR Editor in January and continue development further.



Happy New Year to All!



Thx for update man, you are doing really great job.
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Re: X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

Postby John » Sat Jan 03, 2015 11:05 pm

Update is awesome, Eugene!

Something I really like is that XMR is keeping the tire skid markings longer on the road than almost any other racing simulators where they disappear quite soon.
It also doesn't seems to have a big performance impact in XMR.
Is there a maximum for meters of skid marks before they are getting deleted?
Can we set an amount for it?

An earlier version of XMR had tire deformation, are you planning to enable the visual deformation again?

Thanks,

John
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Re: X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

Postby Eugene Cojocar » Sun Jan 04, 2015 8:49 am

John wrote:Update is awesome, Eugene!

Something I really like is that XMR is keeping the tire skid markings longer on the road than almost any other racing simulators where they disappear quite soon.
It also doesn't seems to have a big performance impact in XMR.
Is there a maximum for meters of skid marks before they are getting deleted?
Can we set an amount for it?

An earlier version of XMR had tire deformation, are you planning to enable the visual deformation again?

Thanks,

John


Thanks John,

No, there is no max distance in meters. It appears each time when tires skid. The total number of skid marks is limited by the graphics engine to get better performance and minimize memory usage. It's possible to increase it easily.

I'm thinking about tire deformation and planning to add it this winter or spring. XMR needs some unique and attractive features.
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Re: X-Motor Racing 1.44, 1.45, 1.46, 1.47 & 1.48 Release

Postby HiRaEl » Sun Jan 04, 2015 6:57 pm

Nice update! Thanks for the details. Tire defromation looks quite promising. It might give LFS some competition.
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