work list

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work list

Postby xmotoracer » Tue Jun 25, 2013 11:33 am

hi eugene

could you put up a work list as what you are working on atm ?

there seems to be people just popping in & out & asking for features etc & i am still waiting for updates to xmr editor that were promised at the end of last year ?


a work list will show what is currently being done & the order......

the features if you have forgotten you can email for or pm here...


thanks....
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Re: work list

Postby Eugene Cojocar » Tue Jun 25, 2013 12:08 pm

Hi Xmotoracer,

I'm still working on the online/offline statistics. That's the last feature I would like to add before 1.43 release.
My "to do" list: tools, as I promised many months ago, loading and exporting .car and .trk formats to open and modify existent mods,
adding x64 versions, adding AI and maybe multi core CPU support, sounds, improve damage model and maybe DX11.
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Re: work list

Postby xmotoracer » Tue Jun 25, 2013 12:15 pm

Eugene Cojocar wrote:Hi Xmotoracer,

I'm still working on the online/offline statistics. That's the last feature I would like to add before 1.43 release.
My "to do" list: tools, as I promised many months ago, loading and exporting .car and .trk formats to open and modify existent mods,
adding x64 versions, adding AI and maybe multi core CPU support, sounds, improve damage model and maybe DX11.




loading and exporting .car and .trk formats to open and modify existent mods ?

who asked for this...i don't want any tracks i made for xmr being opened aftter wards uin xmr ed by someone else to muck around with.

if anything i would welcome some kind of encrpytion for them ...

what about the xmr ed smooth add bumps feature ?
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Re: work list

Postby Eugene Cojocar » Tue Jun 25, 2013 12:22 pm

xmotoracer wrote:
loading and exporting .car and .trk formats to open and modify existent mods ?

who asked for this...i don't want any tracks i made for xmr being opened aftter wards uin xmr ed by someone else to muck around with.

if anything i would welcome some kind of encrpytion for them ...


Someone asked for this feature. Also I would like to open some cars and add headlights, reverse light etc.

what about the xmr ed smooth add bumps feature ?


I will try to do that after v1.43 release. But as I told many time I'm not sure that it can give good results because of joining spline surfaces and polygon scenes.
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Re: work list

Postby xmotoracer » Wed Jun 26, 2013 8:47 am

again
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Re: work list

Postby xmotoracer » Sun Jul 07, 2013 4:52 pm

eugene


could you put on your work list the ability to add one or two cars to any track in game for a race ?

it gets boring offline with no one to race against

thanks
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Re: work list

Postby Eugene Cojocar » Mon Jul 08, 2013 1:00 pm

Yep, I think it's possible. Also I hope to make a simple guide how to add AI cars in some days.
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Re: work list

Postby xmotoracer » Tue Jul 09, 2013 8:11 am

Eugene Cojocar wrote:Yep, I think it's possible. Also I hope to make a simple guide how to add AI cars in some days.



many thanks.....
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