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Re: Development news

Postby Kahn62 » Mon Jan 05, 2015 9:49 am

It was all my fault Eugene, I accidentally installed the update to "C:\XMR\X-Motor Racing\X-Motor Racing" instead of "C:\XMR\X-Motor Racing", meaning I had two versions of the game installed. When I ran the game from the install, it loaded the updated version, but when I used the shortcut buttons it loaded the version that was not updated. Sorry to bother you with this.
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Re: Development news

Postby Eugene Cojocar » Mon Jan 05, 2015 9:53 am

Kahn62 wrote:It was all my fault Eugene, I accidentally installed the update to "C:\XMR\X-Motor Racing\X-Motor Racing" instead of "C:\XMR\X-Motor Racing", meaning I had two versions of the game installed. When I ran the game from the install, it loaded the updated version, but when I used the shortcut buttons it loaded the version that was not updated. Sorry to bother you with this.

All right. Glad to hear that everything works fine.
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Re: Development news

Postby Eugene Cojocar » Sun Jan 25, 2015 7:39 am

Fixed some bugs in XMR Editor to work faster and more efficiently on cars.
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Re: Development news

Postby Eugene Cojocar » Mon Jan 26, 2015 7:37 pm

80-90% of all people who download XMR demo use a keyboard.
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Re: Development news

Postby Towers » Tue Jan 27, 2015 1:29 pm

Really?? It's like eat pizza with a spoon...
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Re: Development news

Postby Eugene Cojocar » Tue Jan 27, 2015 2:45 pm

Maybe, but it's an authentic fact. People prefer keyboard and mouse to play games.
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Re: Development news

Postby Kahn62 » Tue Jan 27, 2015 4:14 pm

If you are talking about minesweeper, that's true, and FPS shooter games, yes, and many other genres as well, but with racing games that's just being silly. You cannot play a flight simulation without a flight joystick. You can try it, but it will never work well for you. That is why they make them. The same is true for a wheel in a driving simulation. That is why companies make wheels, so that racers can drive car simulations.
Perhaps you need to tell them to at least use a controller, if they want to lose a lot, and a wheel for best effect. Maybe these are the same people who complain that XMR does not handle well. Could you make it so that it will not work until a wheel or controller is plugged in, unless they select an option saying "I know I am doing something stupid, but I want to use the mouse and keyboard to try to drive a car simulation. I am prepared for it to be very hard to do. I also realize that I will never win an online race like that" before it will accept the option of mouse/keyboard.
I would simply make a wheel or controller mandatory to play the game, if I were you, Eugene. You really don't need people like that besmirching your fine game with their uninformed opinion. Make it a part of your minimum requirements to play XMR.
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Re: Development news

Postby Eugene Cojocar » Tue Jan 27, 2015 5:28 pm

The demo has a notice that it's better to use a wheel. But it's not persistent. Seems I need to think about it more.
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Re: Development news

Postby Eugene Cojocar » Thu Feb 05, 2015 5:54 pm

I was on a short holiday somewhere here
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Re: Development news

Postby Towers » Sat Feb 07, 2015 11:58 am

Can't see you in the pic :lol: :lol: :lol: :lol:
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