Development news

General discussion, news and update announcements

Re: Development news

Postby sever 43 » Mon Jul 28, 2014 7:59 am

thanks
sever 43
 
Posts: 23
Joined: Fri Mar 14, 2014 8:43 pm

Re: Development news

Postby xmotoracer » Mon Jul 28, 2014 10:34 pm

new main page on site looks good eugene, congrats....
User avatar
xmotoracer
 
Posts: 143
Joined: Thu Oct 18, 2012 9:25 pm

Re: Development news

Postby Eugene Cojocar » Tue Jul 29, 2014 7:23 am

Thanks, I like it better than previous one although I'm not good at web development.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: Development news

Postby Johnny walker » Fri Aug 01, 2014 12:49 am

Nice work on the Main Page, Eugene

JW.
Johnny walker
 
Posts: 47
Joined: Sun Feb 17, 2013 5:02 pm

Re: Development news

Postby james owens » Fri Aug 01, 2014 12:50 pm

The new website looks cool!
james owens
 
Posts: 3
Joined: Thu Jun 26, 2014 8:51 am

Re: Development news

Postby Eugene Cojocar » Tue Aug 12, 2014 5:55 am

I'm working on the XMR Ed at the moment with hope to improve some tracks to which I don't have 3ds max files.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: Development news

Postby sever 43 » Sat Aug 16, 2014 6:26 pm

excellent work thanks! :D
sever 43
 
Posts: 23
Joined: Fri Mar 14, 2014 8:43 pm

Re: Development news

Postby Eugene Cojocar » Thu Sep 04, 2014 3:26 pm

I forgot to mention here that I'm working and thinking about the main problem of XMR its isolation and obscurity.
My solution is not graceful but I hope it will be effective.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

Re: Development news

Postby Kahn62 » Fri Sep 05, 2014 3:47 pm

The main problem of XMR, is that there is usually someone in the forum, but there is never anyone playing the game online. I have seen two people playing this game, online, in the last year, and you, Eugene, were one of them. Why do all of the people who claim to like this game on the website, never actually play the game? If you can work out why people pay for your game and do not play it online, you will know where the problem is. To all of the people in this forum, I ask you, why don't you play XMR? What is it that keeps you from racing against other people online? Tell Eugene, so that he can work on fixing it for you. The only thing I have to offer you now Eugene, is that the racing needs to be fair. In this regard I think it would be best to have a standard profile for each vehicle that cannot be modified. That way people could be assured that they do not need to learn how to set up their cars to be competative in the racing. I know that this was the reason that rFactor collapsed. There were too many people trying to work on their setups, and blaming these setups for their own incompetence. A no setup version of the game may get people to play, until they know enough about setting up a car to progress on to doing their own setups. The alternative to this would be to have the ten fastest setups for each track listed on Update Master, for people to use.
Kahn62
 
Posts: 77
Joined: Fri Nov 23, 2012 10:44 am

Re: Development news

Postby Eugene Cojocar » Fri Sep 05, 2014 5:03 pm

I guess people visit this forum to know whether XMR is alive or not.
XMR Developer
User avatar
Eugene Cojocar
 
Posts: 937
Joined: Thu Oct 18, 2012 2:49 pm

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 2 guests

cron