XMR Editor

General discussion, news and update announcements

XMR Editor

Postby Eugene Cojocar » Sun Dec 16, 2012 8:37 pm

XMR Editor was updated up to v1.41
-Support 3.5Gb of RAM
-Improved performance with Z-sort objects.
-Improved rendering code a little, as in the game.
http://www.xmotorracing.com/download.html

P.S. It was built using new compiler and libraries. I tested it under Win XP and 7. So, please let me know about any bugs.
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Re: XMR Editor

Postby dennis1980 » Sun Dec 16, 2012 8:43 pm

eugene thanks for the update
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Re: XMR Editor

Postby Eugene Cojocar » Sun Dec 16, 2012 8:48 pm

You are welcome!
Hope to see more cars and tracks.
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Re: XMR Editor

Postby dennis1980 » Sun Dec 16, 2012 8:52 pm

yes new tracks will come from my side even cars, but with the phisic you could get help from the members
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Re: XMR Editor

Postby xmotoracer » Sun Dec 16, 2012 8:52 pm

many thanks
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Re: XMR Editor

Postby Eugene Cojocar » Wed Dec 26, 2012 2:48 pm

The XMR Ed was updated.
http://www.mediafire.com/?64o55qmu62ve6co

It uses a config file to save the setting instead of Windows registry.
So, please install it in C:\Games folder under Windows 7, for example. Not in C:\Program Files.
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Re: XMR Editor

Postby Roli » Sun Jan 06, 2013 7:47 pm

are the export plugins for 3ds max also new or can i leave it from 1.39 version?
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Re: XMR Editor

Postby Eugene Cojocar » Sun Jan 06, 2013 8:19 pm

The export plugins are the same and you can leave them from the version 1.39.
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Re: XMR Editor

Postby Roli » Sun Jan 06, 2013 8:22 pm

thx.
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Re: XMR Editor

Postby Eugene Cojocar » Thu Aug 01, 2013 5:59 pm

XMR Editor has been updated.

New graphics engine support - dynamic time of day, fog, shadow maps, specular maps, night lighting, per-pixel lighting etc.

http://www.mediafire.com/?f7xgmgg185sjwc0
http://www.exotypos.com/download/xmr_tools_v1.43.exe

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