Homestead Miami v0.1

Additional tracks, addons etc

Re: Homestead Miami v0.1

Postby xmotoracer » Sun May 18, 2014 5:18 pm

5 mins ok fro you eugene ?
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Sun May 18, 2014 6:59 pm

It was 18 minutes.
Quickly made video


Upd: Replaced.
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Re: Homestead Miami v0.1

Postby sever 43 » Mon May 19, 2014 8:48 am

cool track thanks!!! :D
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Re: Homestead Miami v0.1

Postby xmotoracer » Fri May 30, 2014 12:19 pm

Less quantity means better quality.[/quote]


you know....after a break & giving this some thought.....i'm more interested in the infield racing parts anyway...so
i'll take my time & continue with the same methods as i did with miami....

i'm currently rebuild a lot of the first verison of miami track as i'm not happy with it......it will be a v2.0 release i think due to huge amount of work gone into it.... :D
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Re: Homestead Miami v0.1

Postby pik » Fri May 30, 2014 3:11 pm

xmotoracer wrote:you know....after a break & giving this some thought.....i'm more interested in the infield racing parts anyway...so
i'll take my time & continue with the same methods as i did with miami....

i'm currently rebuild a lot of the first verison of miami track as i'm not happy with it......it will be a v2.0 release i think due to huge amount of work gone into it.... :D


It will be interesting to check it out when it's released.
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Re: Homestead Miami v0.1

Postby Kahn62 » Sat May 31, 2014 4:29 am

It would be great if you could give it to Eugene, or someone else, so they can make the lap data work for the track, and to apply the bit that keeps the drivers on the track without cutting corners. I think you would need to make it into two separate tracks, Miami Oval, and Miami Infield, to do this properly, as you could then put up tyre walls, et cetera, to indicate the track layout for the infield track. All this said, I think you have done an incredible job on the rest of the track, as it runs very well and has a lovely look and feel to it. I wish I could do stuff like this, but I am not technically inclined enough for programming.
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Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 9:39 am

Version 2.0 is ready.....there are major reworks from last v0.1, so this is reason i jumped to higher release number..

i rebuilt the infield road surface/verges/banks/walls/fences/kerbs ...

basically redid the lot as there were things that i could have done better.......

if eugene is ok for this i can offer him the files so he can do all the correct details & works in xmr ed .......


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Re: Homestead Miami v0.1

Postby pik » Sat Jun 14, 2014 10:16 am

Any advice on how to estimate it?
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Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 10:20 am

pik wrote:Any advice on how to estimate it?


I'll wait on eugenes reply first...i can't see the point of doing a basic job in xmr ed & releasing that....
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Sat Jun 14, 2014 1:53 pm

I'm here and waiting for the files.
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