Homestead Miami v0.1

Additional tracks, addons etc

Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 2:00 pm

Eugene Cojocar wrote:I'm here and waiting for the files.


ok......shall i pack the textures & send you the exported .tdo file from max ?
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Sat Jun 14, 2014 2:09 pm

Any variant, a max file can be useful also.


Upd. Unpacked textures can be useful also.
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Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 2:19 pm

Eugene Cojocar wrote:Any variant, a max file can be useful also.


Upd. Unpacked textures can be useful also.



size is pretty big.....

i've packed textures up with tool & opened the .tdo file in xmr ed & all is textured ok.......

uploading now
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Sat Jun 14, 2014 2:33 pm

A max file must be available to remove shadow blinking on some objects. At least only these objects must be available.
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Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 2:44 pm

Eugene Cojocar wrote:A max file must be available to remove shadow blinking on some objects. At least only these objects must be available.



do you mean the main max file ?
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Sat Jun 14, 2014 2:49 pm

xmotoracer wrote:
Eugene Cojocar wrote:A max file must be available to remove shadow blinking on some objects. At least only these objects must be available.



do you mean the main max file ?


Any max file that contains objects (like stands, houses, hangars etc) with the blinking shadows and the same coordinates, scales, textures.
These objects must be reworked in 3ds max and exported again to insert into the final scene/track.
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Re: Homestead Miami v0.1

Postby xmotoracer » Sat Jun 14, 2014 2:51 pm

Eugene Cojocar wrote:
xmotoracer wrote:
Eugene Cojocar wrote:A max file must be available to remove shadow blinking on some objects. At least only these objects must be available.



do you mean the main max file ?


Any max file that contains objects (like stands, houses, hangars etc) with the blinking shadows and the same coordinates, scales, textures.
These objects must be reworked in 3ds max and exported again to insert into the final scene/track.



can't help you there...as i said before except for the skid marks on track surface in places there are no physical shadow meshes anywhere on this track.......
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Mon Jun 23, 2014 1:38 pm

Preview at night-time lighting.

Image
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Re: Homestead Miami v0.1

Postby Eugene Cojocar » Mon Jun 23, 2014 1:59 pm

The same at daylight illumination.

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Re: Homestead Miami v0.1

Postby pik » Mon Jun 23, 2014 2:16 pm

Eugene Cojocar wrote:Preview at night-time lighting.

Image


looks pretty good to me.
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